Changing PhotonGI settings doesn't require OpenCL compilation anymore (removed PARAM_PGIC_ENABLED, PARAM_PGIC_INDIRECT_ENABLED, PARAM_PGIC_CAUSTIC_ENABLED, etc.).Changing hybrid backward/forward path tracing settings doesn't require OpenCL compilation anymore (removed PARAM_HYBRID_BACKFORWARD and PARAM_HYBRID_BACKFORWARD_GLOSSINESSTHRESHOLD conditional OpenCL compilation).Added the glTF v2.0 FILESAVER support (LuxCore API only).Added the BAKECPU engine (LuxCore API only).Added the support the definition of meshes with multiple UVs, Colors and Alphas (issue #134).path and/or Russian Roulette parameters doesn't require OpenCL compilation anymore (removed PARAM_MAX_PATH_DEPTH, PARAM_MAX_PATH_DEPTH_DIFFUSE, PARAM_MAX_PATH_DEPTH_GLOSSY, PARAM_MAX_PATH_DEPTH_SPECULAR, PARAM_RR_DEPTH and PARAM_RR_CAPPARAM_HAS_BUMPMAPS conditional OpenCL compilation) Reduced the default number of OpenCL threads from 512k to 256k (to save about 150MB of GPU RAM at 1-2% performance cost).Added a Simplify shape (to decimate the number of triangles in a mesh with the smaller possible error).Added an Harlequin shape (mostly to debug meshes).Using/Not using any type of transparency doesn't require OpenCL compilation anymore (removed PARAM_HAS_PASSTHROUGH conditional OpenCL compilation).Added the support for screen space subdivision limit to SubdivShape.Changed object and material ID for background to 0 (from 0xffffffff).Improved the performance of instanced and motion blur meshes. Large rework of internal mesh interface.Triangle light motion blur now works as expected in OpenCL. Fixed several instance/motion blur and lights related problems. Large rework of internal light interface.Using/Not using bump/normal mapping doesn't require OpenCL compilation anymore (removed PARAM_HAS_BUMPMAPS conditional OpenCL compilation).New image pipeline plugin: White balance.Added the support for vector displacement to Displacement shape.Added the support for Displacement shape.Added the support for Subdivison shape (base don OpenSubdiv).Pointiness shape is now able to handle duplicate/similar vertices like if they were the same.Added an option to normalize BlackBody texture output.Added the support for Basu and Owen's low discrepancy triangle light sampling (pull request #246).Added the support for shadow rays transparency for path tracers (aka hybrid glass, issue #233). ![]() It is now possible to use light tracing for normal caustics and PhotonGI cache for SDS paths.PhotonGI caustic scene re-factored to work with Vertex Merging (i.e.FILESAVER now expands inline exported constant texture values.LuxCoreUI now shows eye and light pass counters if light tracing is enabled.2.3 Changes that break backwards-compatibility.
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